My latest animation, TITAN Genesis

smiley170

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Hey, check out my recent ( NOV-2006 ) animation, TITAN Genesis. It's sci-fi, with a lot of robots kickin' butt.

http://freespacefilms.wordpress.com/projects/titan/

Watching Starcraft cinematics, about 7 years ago, got me into working in 3d.

I'd like some comments, and so that you know, I'm working on the sequel. There's more info on the site.

Peace out. :nuke:
 

UWanaPiecAMeBoy

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wow, u made that? thats pretty kick ass.

a little cheasy on story-line nut it doesn't matter. the base assault at the end was cool, with the mechs and cool little laser tanks. u kinda lost me at the "im a god now, u have no idea" part. over all pretty cool man.
 

smiley170

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The Prometheus

Working on a Starfortress for my new animation. Here's what I managed to model today.
 

Crosby

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you should consider uploading it to youtube or something, so it can be streamed, and we dont have to wait til the whole thing downloads before we can start watching it.
 

ShaD0w HaRt

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In animation I thought it was superb. I'm sure you feel that it could have been better, but to me it seemed flawless. Excellent job.

Storyline seemed a very interesting premise. It was short and felt a bit rushed, but that's to be expected and it was well explained anyways. It does, however, leave plenty of room to be expanded upon. I would like to see it expanded or continued upon in future works. ^^

Sounds were pretty good. I thought all of them were well coordinated. It helped to give a very epic quality to what already seemed so grand.

Hope to see more of your incredible work. I'll be sure to check out everything.
 

UWanaPiecAMeBoy

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i showed it to my freind yesterday, he said it looked like DBS mixed with gundum on crack... which in his language is a big complement.
 

Imaslavemidget

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Ooo. You can meet me. Oh wait I decided I'm not your friend anymore because you forgot to remind me about Zombie Day. That's serious stuff man.
 

ShaD0w HaRt

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Yes, all Starcraft addicts. But not all of them have seen this project of Freespace's yet... That needs to be fixed.