quare Enix developer Hiroshi Takai has given a big endorsement to Microsoft's console, stating that it's "a lot easier" to work with than the PS3.
Speaking in the latest issue of Official Xbox Magazine UK, the Last Remnant director said he's crossing his fingers that his next project will be on the Xbox 360.
"It's been the team's first time working with Xbox 360 and the Unreal Engine," he said. "In both cases the experience has been a positive one. In fact, as we've only just finished work on Last Remnant I don't even know what my next project is going to be at Square Enix. However, I'm very much hoping it'll be for Xbox 360 as it's been a lot easier to work with than PlayStation 3."
It's not the first time the RPG powerhouse has sent Xbox its love; Star Ocean and Infinite Undiscovery are both on Microsoft's box, and of course Final Fantasy XIII is finally confirmed for the box.
Takai told OXM the company has been making more moves to appeal to the West. "We didn't try to appeal to one audience or the other, but tried to give everything we did a global appeal," he said. "From a visual standpoint there are some things you can get away with in Western games... characters can be less clean-cut."
Speaking in the latest issue of Official Xbox Magazine UK, the Last Remnant director said he's crossing his fingers that his next project will be on the Xbox 360.
"It's been the team's first time working with Xbox 360 and the Unreal Engine," he said. "In both cases the experience has been a positive one. In fact, as we've only just finished work on Last Remnant I don't even know what my next project is going to be at Square Enix. However, I'm very much hoping it'll be for Xbox 360 as it's been a lot easier to work with than PlayStation 3."
It's not the first time the RPG powerhouse has sent Xbox its love; Star Ocean and Infinite Undiscovery are both on Microsoft's box, and of course Final Fantasy XIII is finally confirmed for the box.
Takai told OXM the company has been making more moves to appeal to the West. "We didn't try to appeal to one audience or the other, but tried to give everything we did a global appeal," he said. "From a visual standpoint there are some things you can get away with in Western games... characters can be less clean-cut."